Archive October 9, 2021

Assessment (Mobile programming)

Assessments

Quizzes : 10%
Lab Assignment : 30%
Test 1 : 20%
Test 2 : 20%
Group Project : 30%
Total: 100%
Passing grade : C ( 50 % )

Test 1: 20% (6/12/2021)


Date: 6/12/2021 (Monday)
Time: 8.15 – 9.15 am
Duration: 1 Hours (excluding submission time 15 minutes)
Chapter 1-4
Type:
Part A – Objective- (20 questions) – 20 marks
Part B – Subjectives (2 short questions) – 30 marks
Offline and not open book test
Just type your answer in the paper and attach it as .pdf file in UFuture.

Hint: Code the xml file. So please remember everything to code the layout in xml.

GOOD LUCK 🙂

Test 2: 20% (26/1/2021)


Date: 26/1/2022 (Wednesday)
Time: 10.15 – 11.15 am
Duration: 1 Hours (excluding submission time 10 minutes)
Chapter 5-8
Type:
Part A – Objective- (20 questions) – 20 marks (Close book)
Part B – Subjectives (2 short questions) – 30 marks (Open book for Part B (Question 2 only)

Just type your answer in the paper and attach it as .pdf file in UFuture.

Hint: Code the xml and java file.

GOOD LUCK 🙂

Lab assignment: 30% (5/12/2021)

This lab assignment is an individual assignment. Students can discuss and refer to any related resources as long as they manage to design and develop the mobile app by themselves. In this lab assignment, students are required to use Android Studio IDE.

This lab assignment is about personal app. It is meant that students can share information about themselves such as:

  1. About me (One page only)
  2. Skills (One page only)
  3. Hobbies (One page only)

Note: Please use your own creativity to develop the above pages.

It also has quick links to UiTM Website and iStudent Portal.

App icon and splash screen should be included.

There are several elements to take into the consideration in developing the mobile app.

  • Navigate Drawer
  • TextView
  • Button/ImageButton
  • ListView
  • WebView
  • Imageview

Students have two weeks to finish this lab assignment. For the time being, I will evaluate it using your mobile phones. In case if you don’t have any android device, I will evaluate it through the emulator.

Please see the appendix for the example of the mobile app pages.

Appendix: The example of the mobile application pages are shown as below:

What to submit:

  1. Project files
  2. Video of the app

Put both of the files in the google drive and share the link in the UFuture (I will create the assignment in UFuture later).

The evaluation rubric


 CriteriaCONTENTS
(3 PAGES)
(1-5)
ELEMENTS
(5 FEATURES)
(1-5)
CORRECTNESS
(1-5)
INTERFACE
(1-5)
COMPLETION
(1-5)
Description 3 pages existed in the applicationAll 5 features are used in the application The application is correctly developed without errorThe view of the interfaceThe completion of the application

Group project:

10%(proposal) – 17/12/2021

20%(Mobile App) – 31/1/2021

Group project requirement

This group project is especially designed as a platform for students to improve their soft skills such as logical thinking, critical thinking, problem solving, programming and esprit de corps. The ideal group size is 4 – 5 members. It is recommended that the group size is as small as possible. By doing this, perhaps each student will give full commitment to the project. This is to make sure that there is no sleeping partners in the group. A project leader is appointed and responsible to the success of the group.

The time duration of the group project is seven weeks starting from assigning the project title until the project presentation.

Each group is required to provide with the followings:  

  1. Proposal/report document (softcopy)
  2. Project file mobile application (softcopy)

Report

Format:

  1. In Power Point 
  2. Font type: Times New Roman / Arial
  3. No. of slides: 10 – 15 slides
  4. Cover page – course, group, project title, prepared by and prepared for

Content

  • Title
  • Problem statement
  • Objectives – 2 to 3 objectives
  • Scopes
  • Members’ particular details – ID and name & Job assignment
  • User interface design
  • Database design – ERD
  • Methods/techniques applied 

Application

Please ensure that the mobile application adheres to the following conditions:

  1. The mobile app has login & logout functions. Only the registered users can access the mobile app based on their authorizations.
  2. The database is either SQLite or MySQL. For those who use MySQL database will be rewarded extra marks.
  3. The CRUD functions for at least one table.
  4. Produce a simple report from the database.

Implementation

  • Students must use Android Studio IDE to develop the mobile application.
  • Students may have a local host to locate the MySQL database server, in case they are using the MySQL database.
  • The mobile application is run on pc/laptop and viewed by using the android emulator/android device because the lecturer need to see the source code in order to evaluate the students’ understanding on the subject matter.

The evaluation rubric

  1. Report
 5 – 4 marks3 – 2 marks1 – 0 mark
1.     OrganizationThe contents are organized and explained very wellThe contents are less organized and explainedThe contents are notorganized and explained at all
2.     ContributionAll requirements and objectives are identified, evaluated and completedAll requirements are identified and evaluated but some objectives arenot completedMany requirements and objectives are not identified, evaluatedand/or completed
  • Mobile App
 5 – 4 marks3 – 2 marks1 – 0 mark
1.     UserInterfaceInterface is neat and well organizedInterface is reasonably neatInterface is untidy and not organized
2.     Run without errorRuns smoothly and without errorsRuns but with some errors  Still contain error or warning
3.     CorrectnessApplication is according to theoriginal proposal and givescorrect outputApplication follows the original partially or givessome incorrect outputApplication is completely incorrect 
4.     DatabaseCRUD functions for at least one table without errorsCRUD functions for at least one table with some errorsNo database used at all

The full marks are 30 marks in which 10 marks for the report and 20 marks for the mobile app.

Course syllabus & Schema of work (Mobile programming)

This course introduces students to programming technologies for designing, building and publishing related to internet programming. It provides students with fundamental knowledge and techniques required to access device capabilities, current technologies and standards, operating system for Software Development Kit (SDK) and mobile programming. Upon completion, students should be able to create an efficient application for mobile devices.

At the end of the course, students should be able to:

  • Construct practical skills in mobile programming
  • Determine scientific skills in mobile programming
  • Display leadership skills in managing a mobile programming project

Course Syllabus

TopicRemarks
WEEK 1
(11/10 – 15/10)
Introduction to the course

Start Entrance Survey (11-24 October)

Lecture ebooks:
Ebooks
 
WEEK 2 
(18/10 – 22/10)

Chapter 1 – Introduction to Mobile Programming
 
1.1 Internet and networking
1.2 HTML, XML and CSS
1.3 Java
1.4 Mobile Apps architecture
1.5 Mobile Apps vs. Web Apps
1.6 Android vs. IOS



Lecture note 1:
Introduction to Mobile Programming
 
Lab 1:
Installation and develop my first app
 
WEEK 3
(25/10 – 29/10)


Chapter 2 – Android Operating Systems
 
2.1 History
2.2 Features
2.3 Version
2.4 Android architecture
End Entrance Survey


Lecture note 2:
Android Operating Systems
 
Lab 2:
XML and layout in Andriod
WEEK 4
(1/11 – 5/11)


Chapter 3 – Android studio
 
3.1 Getting Started
3.2 First App
3.3 AndroidManifest File
3.4 Activities, Fragment, Services, Intent and UI Widgets
3.5 Layouts
3.6 Containers
3.7 Menu
Start Lab assignment – 30%

Lecture note 3:
Android studio
 
 
Lab 3:
UI view in Android
WEEK 5
(8/11 – 12/11)


Chapter 4 – Developing Application I
 
4.1 UI Widgets
4.2 Data and Time
4.3 Toast
4.4 Containers
4.5 Menu
Lecture note 4:
Developing Application I
 
Lab 4:
Android widgets
WEEK 6
(15/11 – 19/11)


Chapter 5 – Developing Application II
 
5.1 Fragment and Intent
5.2 Notification
5.3 Material Design
5.4 Navigation

Lecture note 5:
Developing Application II
 
Lab 5:
Andriod navigation
(22/11 – 26/11)SEMESTER BREAK (CUTI PERAYAAN)
WEEK 7
(29/11 – 3/12)


Chapter 6 – Mobile Database

6.1 Introduction
6.2 Database design
6.3 Database connection
6.4 Database access using SQL


Project briefing (Create groups)

Submit lab assignment – 30% (5/12/2021)

Start group project – 30%

Lecture note 6:
Mobile Database
 
Lab 6:
Android database(SQLite)

WEEK 8
(6/12 – 10/12)



Test 1 – (20%)
Test 1 – (6/12/2021) (20%)

Lab 7
Android database(MySQL)
WEEK 9
(13/12 – 17/12)

 
Chapter 7 – Implementing CRUD
 
7.1 Login and Logout and registration
7.2 Add, Retrieve, Update & Delete Operations
7.3 Reporting
7.4 Searching
 
Project proposal submission (17/12/2021)

Lecture note 7:
Implementing CRUD
 
Lab 8
SQLite CRUD
WEEK 10
(20/12 – 24/12)



Chapter 8 – Testing and Publishing Apps
 
8.1 Mobile application and delivery
8.2 Testing mobile application
8.3 Application distribution
 


Start Student Feedback Online (SuFO)

Lecture note 8:
Testing and Publishing Apps
 
Lab 9
Testing and publishing
(27/12 – 31/12)CUTI KHAS PERAYAAN
WEEK 11
(3/1 – 7/1)


Group project preparation

Lab 9: 
Project preparation
WEEK 12
(10/1 – 14/1)


Group project preparation

Lab 10: 
Project preparation
WEEK 13
(17/1 – 21/1)


Group project preparation



Start Exit Survey (17-30 January 2021)
Start Exit Student Feedback Online (SuFO (20/12/2021 – 6/2/2022)


Project preparation
WEEK 14
(24/1 – 28/1)


Test 2 – (20%)

Test 2 – (26/1/2022) (20%)

End Exit Survey
End Exit Student Feedback Online (SuFO)

Project preparation
(31/1 – 4/2)

Group project presentation
Submit group project – 30% (31/1/2021)
Group project presentation (3-4/2/2022)

Study week

SESI OKTOBER-MAC 2021

Assessment (Introduction to Interactive Multimedia)

Assessments

Lab assignment – 20%
Group project – 20%
Test 1 – 10%
Test 2 – 10%
Final assessment – 40%
Total : 100%
Passing grade:C (50%)

Test 1 – (10%)-(8/12/2021)

Topic 1 – 6

Objective and subjective

Test 2 – (10%)-(26/1/2022)

Topic 7 – 12

Objective

TITLE: POSTER

Individual lab assignment – (20%) (before 3/12/2021)

Poster is one of the best ways to advertise and deliver your message to the end user. Your goal is to create a promotional poster for upcoming event of your organization. You need to plan on how you want to organize the information so that it is easy to the people to capture the message.

Detail for poster as per following:

  • Size                 : A4
  • Resolution       : 300 dpi
  • Language        : Malay / English

ORIGINALITY: Since we’ve been doing some tutorials and you’ve been honing your skills; I do want to see clear evidence that you are learning to create your own effects rather than relying on simply copying and pasting. 90% or more of the cover design has to be of your own ORIGINAL creation. At this point all of your layers must skillfully blend seamlessly together.

 All pictures must be of high quality, high resolution images. You will save your work as a .jpg file and .psd. Include all of the following text elements into your cover: 

* Event title

* Organization logo 

* Sponsor logo (if any)

* Event details: Time, date, venue, contact person etc. (Use your date of birth for date, and venue is a place in your hometown

* Picture of the main speaker(s) / guest(s) (Use your own picture)

* Images and graphics related to cover

* Other related information 

Submission

Upload the project file (.psd) and exported poster in .jpg file format in the assignment (UFuture). Assignment will be created later.

Submission

Marking Rubric

Group project – (20%) (25/1/2021)

GROUP PROJECT (4 persons)

TITLE: CREATIVE VIDEO

  • Project Storyboard (5%)-(24/12/2021)

Students are required to prepare a project storyboard. The storyboard must use computer generated (Microsoft PowerPoint / any presentation tool ) format.

*please include important information (group members’ name, matrix no., group name, group (class) on your project storyboard cover.

Marking Rubric:

VIDEO PROJECT GUIDELINES

Duration               : 5 to 7 minutes

Delivery medium : YouTube Channel

Language            : English/Malay

Subtitle                 : English/Malay

Features : Green screen, transition, music background, sound effect, spoken speech

You can choose any theme listed for your video.

  1. Healthcare
  2. Nature
  3. Family / friends
  4. Corporate
  5. Drama
  6. Education

Marking Rubric:

Final Examination – (40%) (10/2/2021) Thursday

Time: 9 – 12 PM

All chapters included.

Course syllabus & Schema of work (Introduction to Interactive Multimedia)

This course will introduce the essential topics in multimedia application development. It includes concepts in hypermedia, basic process and techniques in multimedia application development such as effective combination of audio, video, animation and graphics. Beside that, the implications of data storage and retrieval methods and also the role of teamwork in multimedia application development will also be highlighted. It will also discuss on multimedia computer hardware, current multimedia software packages, multimedia application concepts, data manipulation, file formats, media storage and memory management and configurations. Applications of multimedia for mobile and the Internet will also be emphasized.

At the end of the course, students should be able to:

  • Describe the basic elements of interactive multimedia
  • Demonstrate teamwork skills in multimedia application project
  • Constructs multimedia project with authoring tools

Course Syllabus

TopicRemarks
WEEK 1
(11/10 – 15/10)
Course introduction
Start Entrance Survey (11-24 October)
WEEK 2 
(18/10 – 22/10)
Chapter 1 – Introduction
 
1.1 Basic definition
1.2 Media of Delivery
1.3 Common Usage of Multimedia
1.4 Understanding Virtual Reality

 
Lecture note 1:
Introduction

 
Lab 1 & 2: 
Adobe Photoshop/Photopea (Installation)
WEEK 3
(25/10 – 29/10)


Chapter 2 – Text
 
2.1 Importance of Text
2.2 Attribute of Text
2.3 Usage of Text in Multimedia
2.4 Usage of Text in Computer
2.5 Font Editing and Design Tools



Lecture note 2:
Text


Lab 3 & 4:
Adobe Photoshop/Photopea

 
WEEK 4
(1/11 – 5/11)


Chapter 3 – Graphic & image
 
3.1 Beginning to Create Images
3.2 Creating Still Images
3.3 Understanding Colors
3.4 File Formats
End Entrance Survey

Lecture note 3:
Graphic

 
Lab 5, 6 & 7:
Adobe Photoshop/Photopea

WEEK 5
(8/11 – 12/11)


Chapter 4 – Sound
 
4.1 Introduction to Sound
4.2 Multimedia System Sound
4.3 Digital Audio
4.4 MIDI Audio
4.5 Comparing Digital to MIDI Audio
4.6 Creating and Editing Digital Audio Files
4.7 MIDI versus Digital Audio
4.8 File Formats
4.9 Applying Sound to Multimedia Project
Start Individual Assignment- 20%

Lecture note 4:
Sound

 
 
Lab 8:
Audacity
WEEK 6
(15/11 – 19/11)


Chapter 5 – Animation
 
5.1 Introduction to Animation
5.2 Principles of Animation
5.3 Traditional Animation?
5.4 Computer Animation
5.5 File Formats
5.6 Creating Animation
Lecture note 5:
Animation

 
Lab 9 & 10:
Audacity
(22/11 – 26/11)CUTI KHAS PERAYAAN
WEEK 7
(29/11 – 3/12)


Chapter 6 – Video
 
6.1 Introduction to Video
6.2 How Video Works and Displayed
6.3 Playing Back Digital Video Files
6.4 Shooting and Editing Video
6.5 File Formats

Submit Individual Assignment- 20% (3/12/2021)


Lecture note 6:
Video

 
Lab 11:
Adobe Premier/Filmora

WEEK 8
(6/12 – 10/12)


Chapter 7 – Multimedia development

7.1 Stages of Multimedia Project
7.2 Project Requirements
7.3 Team and Skillsets

Test 1 (Topic 1 – 6) – 10% (8/12/2021)

Start Group Project- 20%

 
Lecture note 7:
Multimedia development

 
Lab 12:
Adobe Premier/Filmora

WEEK 9
(13/12 – 17/12)


Chapter 8 – Hardware for development

8.1 Popular Platforms
8.2 Various Type of Connections
8.3 Memory and Various Storage Devices
8.4 Various Input and Output Devices



Lecture note 8:
Hardware for development

 
Lab 13
Adobe Premier/Filmora
WEEK 10
(20/12 – 24/12)


Chapter 9 – Software for development 
 
9.1 Text Editing and Word Processing
9.2 OCR Software
9.3 Painting and Drawing Tools
9.4 3-D Modeling and Animation Tools
9.5 Image-Editing Tools
9.6 Sound Editing Tools
Submit project storyboard- 5% (24/12/2021)
Start Student Feedback Online (SuFO)

Lecture note 9:
Software for development 

 
Lab 14
Adobe Animate/Flash
(27/12 – 31/12)CUTI KHAS PERAYAAN
WEEK 11
(3/1 – 7/1)


Chapter 10 – Authoring multimedia elements

10.1 Introduction to Authoring Systems
10.2 Types of Authoring Tools
10.3 Choosing Authoring Tools
10.4 Testing
10.5 Preparing for Delivery
 

Lecture note 10:
Authoring multimedia elements


Lab 15
Adobe Animate/Flash
WEEK 12
(10/1 – 14/1)


Chapter 11 – The internet and multimedia

11.1 History of Internet
11.2 Internetworking
11.3 Making Multimedia for the Web



Lecture note 11:
The internet and multimedia


Lab 16
Group project preparation
WEEK 13
(17/1 – 21/1)


Chapter 12 – Mobile multimedia

12.1 Digital Revolution
12.2 Mobile Hardware
12.3 Various Types of Connections
12.4 Mobile Platform
12.5 Programming Mobile Applications

Submit Group Project- 20% (25/1/2022)

Start Exit Survey (17-30 January 2021)
Start Exit Student Feedback Online (SuFO (20/12/2021 – 6/2/2022)


Lecture note 12:
Mobile multimedia


Lab 17
Group project preparation


WEEK 14
(24/1 – 28/1)


Group project presentation


Test 2 (Topic 7 – 12) – 10% (26/1/2022)

Video Project submission (25/1/2022)

Exit Survey
Exit Student Feedback Online (SuFO)


(31/1 – 4/2)Study week
WEEK 15
(7/2 – 11/2)


Final assessment- 40%

Final examination (10/2/2022)
Example of past year questions

SESI OKTOBER-MAC 2021