Quizzes : 10% Lab Assignment : 30% Test 1 : 20% Test 2 : 20% Group Project : 30% Total: 100% Passing grade : C ( 50 % )
Test 1: 20% (6/12/2021)
Date: 6/12/2021 (Monday) Time: 8.15 – 9.15 am Duration: 1 Hours (excluding submission time 15 minutes) Chapter 1-4 Type: Part A – Objective- (20 questions) – 20 marks Part B – Subjectives (2 short questions) – 30 marks Offline and not open book test Just type your answer in the paper and attach it as .pdf file in UFuture.
Hint: Code the xml file. So please remember everything to code the layout in xml.
GOOD LUCK π
Test 2: 20% (26/1/2021)
Date: 26/1/2022 (Wednesday) Time: 10.15 – 11.15 am Duration: 1 Hours (excluding submission time 10 minutes) Chapter 5-8 Type: Part A – Objective- (20 questions) – 20 marks (Close book) Part B – Subjectives (2 short questions) – 30 marks (Open book for Part B (Question 2 only)
Just type your answer in the paper and attach it as .pdf file in UFuture.
Hint: Code the xml and java file.
GOOD LUCK π
Lab assignment: 30% (5/12/2021)
This lab assignment is an individual assignment. Students can discuss and refer to any related resources as long as they manage to design and develop the mobile app by themselves. In this lab assignment, students are required to use Android Studio IDE.
This lab assignment is about personal app. It is meant that students can share information about themselves such as:
About me (One page only)
Skills (One page only)
Hobbies (One page only)
Note: Please use your own creativity to develop the above pages.
It also has quick links to UiTM Website and iStudent Portal.
App icon and splash screen should be included.
There are several elements to take into the consideration in developing the mobile app.
Navigate Drawer
TextView
Button/ImageButton
ListView
WebView
Imageview
Students have two weeks to finish this lab assignment. For the time being, I will evaluate it using your mobile phones. In case if you donβt have any android device, I will evaluate it through the emulator.
Please see the appendix for the example of the mobile app pages.
Appendix: The example of the mobile application pages are shown as below:
What to submit:
Project files
Video of the app
Put both of the files in the google drive and share the link in the UFuture (I will create the assignment in UFuture later).
The evaluation rubric
Β Criteria
CONTENTS (3 PAGES) (1-5)
ELEMENTS (5 FEATURES) (1-5)
CORRECTNESS (1-5)
INTERFACE (1-5)
COMPLETION (1-5)
Description
3 pages existed in the application
All 5 features are used in the application
The application is correctly developed without error
The view of the interface
The completion of the application
Group project:
10%(proposal) – 17/12/2021
20%(Mobile App) – 31/1/2021
Group project requirement
This group project is especially designed as a platform for students to improve their soft skills such as logical thinking, critical thinking, problem solving, programming and esprit de corps. The ideal group size is 4 β 5 members. It is recommended that the group size is as small as possible. By doing this, perhaps each student will give full commitment to the project. This is to make sure that there is no sleeping partners in the group. A project leader is appointed and responsible to the success of the group.
The time duration of the group project is seven weeks starting from assigning the project title until the project presentation.
Each group is required to provide with the followings:
Proposal/report document (softcopy)
Project file mobile application (softcopy)
Report
Format:
In Power Point
Font type: Times New Roman / Arial
No. of slides: 10 β 15 slides
Cover page β course, group, project title, prepared by and prepared for
Content
Title
Problem statement
Objectives β 2 to 3 objectives
Scopes
Membersβ particular details β ID and name & Job assignment
User interface design
Database design – ERD
Methods/techniques applied
Application
Please ensure that the mobile application adheres to the following conditions:
The mobile app has login & logout functions. Only the registered users can access the mobile app based on their authorizations.
The database is either SQLite or MySQL. For those who use MySQL database will be rewarded extra marks.
The CRUD functions for at least one table.
Produce a simple report from the database.
Implementation
Students must use Android Studio IDE to develop the mobile application.
Students may have a local host to locate the MySQL database server, in case they are using the MySQL database.
The mobile application is run on pc/laptop and viewed by using the android emulator/android device because the lecturer need to see the source code in order to evaluate the studentsβ understanding on the subject matter.
The evaluation rubric
Report
5 – 4 marks
3 – 2 marks
1 – 0 mark
1. Organization
The contents are organized and explained very well
The contents are less organized and explained
The contents are notorganized and explained at all
2. Contribution
All requirements and objectives are identified, evaluated and completed
All requirements are identified and evaluated but some objectives arenot completed
Many requirements and objectives are not identified, evaluatedand/or completed
Mobile App
5 – 4 marks
3 – 2 marks
1 – 0 mark
1. UserInterface
Interface is neat and well organized
Interface is reasonably neat
Interface is untidy and not organized
2. Run without error
Runs smoothly and without errors
Runs but with some errors
Still contain error or warning
3. Correctness
Application is according to theoriginal proposal and givescorrect output
Application follows the original partially or givessome incorrect output
Application is completely incorrect
4. Database
CRUD functions for at least one table without errors
CRUD functions for at least one table with some errors
No database used at all
The full marks are 30 marks in which 10 marks for the report and 20 marks for the mobile app.
This course introduces students to programming technologies for designing, building and publishing related to internet programming. It provides students with fundamental knowledge and techniques required to access device capabilities, current technologies and standards, operating system for Software Development Kit (SDK) and mobile programming. Upon completion, students should be able to create an efficient application for mobile devices.
At the end of the course, students should be able to:
Construct practical skills in mobile programming
Determine scientific skills in mobile programming
Display leadership skills in managing a mobile programming project
Course Syllabus
Topic
Remarks
WEEK 1 (11/10 β 15/10) Introduction to the course
Chapter 1 β Introduction to Mobile Programming 1.1 Internet and networking 1.2 HTML, XML and CSS 1.3 Java 1.4 Mobile Apps architecture 1.5 Mobile Apps vs. Web Apps 1.6 Android vs. IOS