Category Interactive multimedia

Assessment (Introduction to Interactive Multimedia)

Assessments

Lab assignment – 20%
Group project – 20%
Test 1 – 10%
Test 2 – 10%
Final assessment – 40%
Total : 100%
Passing grade:C (50%)

Test 1 – (10%)-(8/12/2021)

Topic 1 – 6

Objective and subjective

Test 2 – (10%)-(26/1/2022)

Topic 7 – 12

Objective

TITLE: POSTER

Individual lab assignment – (20%) (before 3/12/2021)

Poster is one of the best ways to advertise and deliver your message to the end user. Your goal is to create a promotional poster for upcoming event of your organization. You need to plan on how you want to organize the information so that it is easy to the people to capture the message.

Detail for poster as per following:

  • Size                 : A4
  • Resolution       : 300 dpi
  • Language        : Malay / English

ORIGINALITY: Since we’ve been doing some tutorials and you’ve been honing your skills; I do want to see clear evidence that you are learning to create your own effects rather than relying on simply copying and pasting. 90% or more of the cover design has to be of your own ORIGINAL creation. At this point all of your layers must skillfully blend seamlessly together.

 All pictures must be of high quality, high resolution images. You will save your work as a .jpg file and .psd. Include all of the following text elements into your cover: 

* Event title

* Organization logo 

* Sponsor logo (if any)

* Event details: Time, date, venue, contact person etc. (Use your date of birth for date, and venue is a place in your hometown

* Picture of the main speaker(s) / guest(s) (Use your own picture)

* Images and graphics related to cover

* Other related information 

Submission

Upload the project file (.psd) and exported poster in .jpg file format in the assignment (UFuture). Assignment will be created later.

Submission

Marking Rubric

Group project – (20%) (25/1/2021)

GROUP PROJECT (4 persons)

TITLE: CREATIVE VIDEO

  • Project Storyboard (5%)-(24/12/2021)

Students are required to prepare a project storyboard. The storyboard must use computer generated (Microsoft PowerPoint / any presentation tool ) format.

*please include important information (group members’ name, matrix no., group name, group (class) on your project storyboard cover.

Marking Rubric:

VIDEO PROJECT GUIDELINES

Duration               : 5 to 7 minutes

Delivery medium : YouTube Channel

Language            : English/Malay

Subtitle                 : English/Malay

Features : Green screen, transition, music background, sound effect, spoken speech

You can choose any theme listed for your video.

  1. Healthcare
  2. Nature
  3. Family / friends
  4. Corporate
  5. Drama
  6. Education

Marking Rubric:

Final Examination – (40%) (10/2/2021) Thursday

Time: 9 – 12 PM

All chapters included.

Course syllabus & Schema of work (Introduction to Interactive Multimedia)

This course will introduce the essential topics in multimedia application development. It includes concepts in hypermedia, basic process and techniques in multimedia application development such as effective combination of audio, video, animation and graphics. Beside that, the implications of data storage and retrieval methods and also the role of teamwork in multimedia application development will also be highlighted. It will also discuss on multimedia computer hardware, current multimedia software packages, multimedia application concepts, data manipulation, file formats, media storage and memory management and configurations. Applications of multimedia for mobile and the Internet will also be emphasized.

At the end of the course, students should be able to:

  • Describe the basic elements of interactive multimedia
  • Demonstrate teamwork skills in multimedia application project
  • Constructs multimedia project with authoring tools

Course Syllabus

TopicRemarks
WEEK 1
(11/10 – 15/10)
Course introduction
Start Entrance Survey (11-24 October)
WEEK 2 
(18/10 – 22/10)
Chapter 1 – Introduction
 
1.1 Basic definition
1.2 Media of Delivery
1.3 Common Usage of Multimedia
1.4 Understanding Virtual Reality

 
Lecture note 1:
Introduction

 
Lab 1 & 2: 
Adobe Photoshop/Photopea (Installation)
WEEK 3
(25/10 – 29/10)


Chapter 2 – Text
 
2.1 Importance of Text
2.2 Attribute of Text
2.3 Usage of Text in Multimedia
2.4 Usage of Text in Computer
2.5 Font Editing and Design Tools



Lecture note 2:
Text


Lab 3 & 4:
Adobe Photoshop/Photopea

 
WEEK 4
(1/11 – 5/11)


Chapter 3 – Graphic & image
 
3.1 Beginning to Create Images
3.2 Creating Still Images
3.3 Understanding Colors
3.4 File Formats
End Entrance Survey

Lecture note 3:
Graphic

 
Lab 5, 6 & 7:
Adobe Photoshop/Photopea

WEEK 5
(8/11 – 12/11)


Chapter 4 – Sound
 
4.1 Introduction to Sound
4.2 Multimedia System Sound
4.3 Digital Audio
4.4 MIDI Audio
4.5 Comparing Digital to MIDI Audio
4.6 Creating and Editing Digital Audio Files
4.7 MIDI versus Digital Audio
4.8 File Formats
4.9 Applying Sound to Multimedia Project
Start Individual Assignment- 20%

Lecture note 4:
Sound

 
 
Lab 8:
Audacity
WEEK 6
(15/11 – 19/11)


Chapter 5 – Animation
 
5.1 Introduction to Animation
5.2 Principles of Animation
5.3 Traditional Animation?
5.4 Computer Animation
5.5 File Formats
5.6 Creating Animation
Lecture note 5:
Animation

 
Lab 9 & 10:
Audacity
(22/11 – 26/11)CUTI KHAS PERAYAAN
WEEK 7
(29/11 – 3/12)


Chapter 6 – Video
 
6.1 Introduction to Video
6.2 How Video Works and Displayed
6.3 Playing Back Digital Video Files
6.4 Shooting and Editing Video
6.5 File Formats

Submit Individual Assignment- 20% (3/12/2021)


Lecture note 6:
Video

 
Lab 11:
Adobe Premier/Filmora

WEEK 8
(6/12 – 10/12)


Chapter 7 – Multimedia development

7.1 Stages of Multimedia Project
7.2 Project Requirements
7.3 Team and Skillsets

Test 1 (Topic 1 – 6) – 10% (8/12/2021)

Start Group Project- 20%

 
Lecture note 7:
Multimedia development

 
Lab 12:
Adobe Premier/Filmora

WEEK 9
(13/12 – 17/12)


Chapter 8 – Hardware for development

8.1 Popular Platforms
8.2 Various Type of Connections
8.3 Memory and Various Storage Devices
8.4 Various Input and Output Devices



Lecture note 8:
Hardware for development

 
Lab 13
Adobe Premier/Filmora
WEEK 10
(20/12 – 24/12)


Chapter 9 – Software for development 
 
9.1 Text Editing and Word Processing
9.2 OCR Software
9.3 Painting and Drawing Tools
9.4 3-D Modeling and Animation Tools
9.5 Image-Editing Tools
9.6 Sound Editing Tools
Submit project storyboard- 5% (24/12/2021)
Start Student Feedback Online (SuFO)

Lecture note 9:
Software for development 

 
Lab 14
Adobe Animate/Flash
(27/12 – 31/12)CUTI KHAS PERAYAAN
WEEK 11
(3/1 – 7/1)


Chapter 10 – Authoring multimedia elements

10.1 Introduction to Authoring Systems
10.2 Types of Authoring Tools
10.3 Choosing Authoring Tools
10.4 Testing
10.5 Preparing for Delivery
 

Lecture note 10:
Authoring multimedia elements


Lab 15
Adobe Animate/Flash
WEEK 12
(10/1 – 14/1)


Chapter 11 – The internet and multimedia

11.1 History of Internet
11.2 Internetworking
11.3 Making Multimedia for the Web



Lecture note 11:
The internet and multimedia


Lab 16
Group project preparation
WEEK 13
(17/1 – 21/1)


Chapter 12 – Mobile multimedia

12.1 Digital Revolution
12.2 Mobile Hardware
12.3 Various Types of Connections
12.4 Mobile Platform
12.5 Programming Mobile Applications

Submit Group Project- 20% (25/1/2022)

Start Exit Survey (17-30 January 2021)
Start Exit Student Feedback Online (SuFO (20/12/2021 – 6/2/2022)


Lecture note 12:
Mobile multimedia


Lab 17
Group project preparation


WEEK 14
(24/1 – 28/1)


Group project presentation


Test 2 (Topic 7 – 12) – 10% (26/1/2022)

Video Project submission (25/1/2022)

Exit Survey
Exit Student Feedback Online (SuFO)


(31/1 – 4/2)Study week
WEEK 15
(7/2 – 11/2)


Final assessment- 40%

Final examination (10/2/2022)
Example of past year questions

SESI OKTOBER-MAC 2021

KAHOOT CHAMPION (Introduction to Interactive Multimedia)-20214

CS2401A

CSC2401B/CS2644A/CS2644B

Chapter 1 – Introduction to multimedia

Chapter 2 – Text

Chapter 3 – Graphic & image

Chapter 4 – Sound

Chapter 5 – Animation

Chapter 6 – Video

Chapter 7 – Multimedia development

Chapter 8 – Hardware for development

Chapter 9 – Software for development 

Chapter 10 – Authoring multimedia elements

Chapter 11 – The internet and multimedia 

Chapter 12 – Mobile multimedia