Game Development Lifecycle (GDLC)

The Game Development Life Cycle (GDLC) is a structured process for creating video games, similar to the Software Development Life Cycle (SDLC). It typically involves several stages, including initiation, pre-production, production, testing, beta, and release. GDLC provides a framework for managing the complex process of game development, from initial concept to release and beyond. 

Software Development Life Cycle (SDLC) 

Software development life cycle (SDLC) is a series of phases that provide a common understanding of the software building process. How the software will be realized and developed from the business understanding and requirements elicitation phase to convert these business ideas and requirements into functions and features until its usage and operation to achieve the business needs. A good software engineer should have enough knowledge on how to choose the SDLC model based on the project context and the business requirements.

Rapid

What is Rapid Application Development at its core? RAD is a development approach that emphasizes speed and flexibility in software development. It’s designed for teams and businesses that want to prioritize quick prototyping and feedback over lengthy planning phases. By focusing on rapid iterations, RAD ensures that apps are developed efficiently while meeting changing project requirements.

How it works? RAD minimizes complexity through modularized designs and iterative workflows. Teams work closely with stakeholders to define requirements early, enabling them to create a working prototype quickly. This prototype is refined through feedback loops, ensuring that the final product delivers a better experience to end users.

With RAD, the focus is on reducing development costs and shortening the development cycle, all while maintaining high quality — rather practical for modern business processes that demand speed, adaptability, and collaboration.