Archive February 28, 2022

Title for FYP

  • Working title that clearly reflects the project.
  • Select a title that is appealing.
  • It should capture the attention of the readers and want them to read your work.
  • It must be consistent with what you do in the paper. Some titles are misleading.
  • Articles with short, catchy titles are often better cited.
  • Avoid long titles.
  • Make it look like a project/product/prototype not a research.

Example of titles:

  • Uitm Bus ETA Mobile Application using Predictive Analysis 
  • Ideal Weight Prediction From Wearable Data using Genetic Algorithm 
  • Cgpa Predictor using Data Mining Decision Tree Prediction Technique 
  • Best Flight Path Prediction using Djikstra and Regression 
  • Scammer Detector with Online Advertisement By using Principle Component Analysis (PCA) 
  • Mood Prediction Based on Menstrual Cycle 
  • Analysis on Different Method of Visualization on Most Liveable Capital City 
  • Intelligent Mobile Speech To Speech Translation 
  • Android Voting System with Mpp Election using Facial Recognition Authentication Process 
  • Halal Detection System By using Pattern Recognition 
  • Local Fruit Tree Leaf Disease Detection using Pattern Recognition 
  • Learning Disabilities Recognition System using Neurophysiological Computational Approach 
  • Driver Behaviour Through Speech Emotion Recognition System 
  • Human Fall Activity Recognition using Convulational Neural Network 
  • Sensor Based Drowsiness Detection Application 
  • Malaysian Children and Teenagers Anthropometic Sizing System By using Clustering Technique
  • Speech Features Analysis By using Visualization Techniques 
  • Foodai: Calorie Counter with Malaysian Food Based on Deep Learning Object Detection 
  • Stories Summarization in Al-Quran using Neural Network 
  • Waste Materials Classification using Image Processing and AI 
  • Web-Based Search By Image using CNN 
  • Travel with Pet Mobile Application using Web Scrapping Dom Parsing 
  • Halal Hair Care Product Recommender System using Web Scrapping 
  • Cleaning Services Outsourcing using Web Scrapping 
  • Recommender System with Travel Places in Malaysia 
  • Smartphone Ranking using Sentiment Analysis 
  • Online Book Recommender System By using Collaborative Filtering 
  • Cooking Recipes Rating Based on Sentiment Analysis 
  • Semantic Analysis on Product Review using X Algorithm 
  • Auto Keyword Extraction with Text Summarization in Single Document Malay News Article 
  • Development of Mobile Application with Malay Hadith Search Engine 
  • Retrieval of Sentences From Al-Quran 
  • Japanese-Malay Language Translator 
  • Mobile Application with Malay Traditional Pantun Search By Text Image 
  • Fake News Detection on Social Media using Sentiment Analysis 
  • Detection of Racism in Malaysia using Sentiment Analysis 
  • Sentence Selection Algorithm with Automatic Malay Text Summarization 
  • Online Shoes Recommender System with Potential Buyer using Apriori Algorithm 
  • Mobile Apps with Insuline Control with Gestational Mellitus Diabetes (GDM) Patients 
  • Vaccine Passport Mobile Application 
  • Depressive Mood Analysis System Among Youth on Twitter in Malaysia 
  • A Quick Response(QR) Based System with Student Attendance 
  • Online-Onsite Mobile Apps with Makeshift Food Seller 
  • RIG Membership System using MVC-Based Framework 
  • Context-Aware Self-Manage Attendance System 
  • E-Faraid System 
  • Student Internship Application 
  • QR Code Application with Coupon College 
  • Customized Advertisement using Geofencing 
  • Development of Mobile Application with Hajj and Umrah 
  • Mobile Messaging Application using Aes Algorithm Encryption 
  • Parametric EFWITH Estimation Model with Mobile Apps 
  • Encrypted Messaging Application using 3D-AES Algorithm 
  • Fitness and Bodybuilding Coach with Youngster using Rule-Based Technique 
  • Attendance Monitoring and Reporting Application using Crowdsourcing Technique 
  • Timetable Generator with Level 2 Primary Schnool Students using Constructive Approach 
  • Uitm Sport Facilities Booking App 
  • Employee Worktime Tracking using Geofencing 
  • Location Based Application with Tawaf Assistance using Geofencing 
  • Exploring Trends in Digital Addiction using Data Visualization 
  • Faulty Detection with Underground Tank using Data Visualization 
  • Abnormality Detection on Solar Monitoring System using Data Visualization 
  • Credit Transfer System (Web-Based) 
  • Budget Management System (Web-Based) 
  • Jobs Failure Classification using Cloud Datasets 
  • Resource Utilization Prediction in Cloud Data Centers 
  • Household Income Visualization using Multidimensional Techniques
  • Immersive Experience of E-Commerce Product using Augmented Reality
  • Interactive Game To Learn Addmath with Students
  • Enhancement of Serious Game Elements in Pharmacy Learning Application
  • Data Visualization with Uitm Enterprise Risk Management System
  • 2D Simulation of Controlling Traffic Light Sequence
  • Tarannum Tone Recognition
  • Smart Robot with Covid-19 Patient
  • Real Time Interactive Finder with Uitm Shah Alam
  • Exposing Early Childhood on Good Character Education Via Interactive Storytelling Games
  • Interactive Location Based Gps Game in Shah Alam
  • Firefighter Training Simulation in VR
  • Interactive Learning Content with Data Visualization on MOOC
  • Waste Sorting System using Deep Learning with Recyclable Material (Mobile Apps)
  • Dashborad of Autism Learning Progress with Autism Children
  • Gamification in MOOC
  • Ride-Hailing App on and Off Campus (Mobile Apps)
  • Determine The Ripeness of Fruit using Image Processing
  • Applying Depression Anxiety Stress Scales (Dsass) Tool in Digital Storytelling
  • Attention Retention Approach in MOOC Learning Environment
  • Melanoma Skin Cancer Detection System
  • Social Story Telling with Autism Learning (Mobile App)
  • User Experience Measurement using Uitm Enterprise Risk Management
  • E-Learning Content with Basic Programming using Permissive Approach
  • Augmented Reality To Learn Introduction To Interactive Multimedia (Mobile Apps) 
  • Plant Identification using Image and Machine Learning
  • Speech Therapy with Autism Children
  • Video Content Managemnt with Educational Purposes
  • Intelligent Way Finder with Hospital Uitm
  • Learning Daily Du’as Platwithm with Children
  • Content-Based Document Search 
  • Voice Translator of Basic Spoken Words To Sign Language Symbol 
  • 2D Simulation of Controlling Traffic Light Sequence 
  • Local Skincare Recommender System using Web Scrapping 
  • A Prototype with Detection of Autistic Children Based on Analysis of Handwriting Image 
  • Belum Temenggor Fauna Visualization using Multidimensional Techniques
  • E-Muslim Traveller: Locating Place with Jama’ and Qasar Prayer using Haversine Method
  • Voice Translator of Basic Spoken Words To Sign Language Symbol
  • Prediction of Football Matches Based on Players’ Statistics 
  • Immersive Product Experience using Augmented Reality
  • Factor Scoring and K-Means Algorithm To Predict Student Counselling
  • Learning Rainwithest Plant using AR
  • Social Story Telling with Autism Learning (Mobile App)
  • Interactive Digital Map with Shah Alam
  • Belum Temenggor Flora Content-Based Image Retrieval
  • Interactive Game To Learn Addmath Multi-Label Classification on Music Audio
  • Emotion Recognition using Speech with Children with Learning Disability 
  • Covid-19 : Indoor Premise Control Movement using Qr Code
  • Supermarket Checkout Apps with Budget Tracker and Recommendation System
  • Food Recommender using Collaborative Filtering and Geofence Method
  • Learning Daily Du’as Platwithm with Children
  • Text Recognition System
  • Autism E-Marketplace: Intelligent Chatbot
  • Taranum Training using Freeman Code Contour Matching
  • Data Visualization with Uitm Enterprise Risk Management System
  • Drag and Drop Graphic-Based Function in Creating Storytelling 
  • Himpunan Kisah Nabi Apps 
  • Detection and Classification of Tuberculosis (Tb) Based on Chest X-Ray Images using Deep Learning
  • Mobile Application with Disable-Friendly Smart Parking System
  • Mobile Nutrition Tracker using Total Daily Energy Expenditure Multi Point Tracking System – Childcare Tracking System
  • Mobile Apps – Emergency Guidance Development of Digital Storytelling Based on Guided-Narration using Voice Controlled
  • Automatic Short Answer Marking using Inwithmation Extraction
  • Multilingual Sentiment Analyzer using Corpus-Based Approach
  • Digital Road Sign Detection with JPJ Test By using OpenCV
  • Virtual Reality: Handballxplore 
  • Tourism Game: Walk CuLture
  • Park+Alert: Revolutionizing Parking Violation Assistance At Uitm Shah Alam
  • Interactive Digital Storytelling: A Cat’s Journey
  • Fitfocus, Stay Fit, Stay Healthy
  • Improving Secondary Student Pronunciation Skills Through Gamified Questions and Speech Recognition
  • Image Recognition with Malaysian Kueh
  • Melanoscan: Skin Cancer Detection in Mobile Application
  • Ar Digital Storytelling with Speech Delayed Kids 
  • Borneo Culture Musuem Via Non-Immersive 3d Walkthrough 
  • Interactive Games: Digital Escape Quest
  • Tirani: A Novel Digital Storytelling
  • Learn & Play Sign Language
  • Optimizing Silat Gayong Moves: Posture Detection and Correction
  • Mandarin Speaking Assist with Introvert: A Mobile App
  • Interactive Virtual Reality: Learn Programming
  • Botanical Knowledge: A Gamified Approach To Malaysian Flora Education
  • Song Recognition System: Tunetide
  • Mobile-Based Make Up Beauty Recommender with Malaysian Skin Tone
  • Wild Rescue Heroes: An Interactive Storytelling 
  • E-Waste Smartbin Disposal App
  • Chronic Kidney Disease Prediction Tool
  • Autistic Kids Emotion Recognition
  • Web Design with Academic Advisors and Students
  • Digital Storytelling: Life As A Victim
  • Taste of Malaysia: A Culinary Educational Game
  • Wayz-To-Clazz: Indoor Nagivation Mobile App To Find Ways To Class in KPPIM
  • Borneo Cultural Virtual Museum: A Digital Storytelling
  • Augmented Reality: Educational Virtual Zoo
  • Jawi To Bahasa Melayu : Image Recognition 
  • Malaysian Sign Language Finger Spelling
  • The Dusun Language Quest: Preserving Heritage Through Play
  • Mobile Application Shift Scheduling using Optimization and Visualization 
  • Education App with Learning History of Melaka with Maps
  • Fireguard VR Game in Workplace: Reducing Motion Sickness using Teleportation Method
  • Intelligent Conversation Virtual Pet with Mental Health using Natural Language Processing
  • The Adventure of Kinabalu Game using Flocking and Swarm  Algorithm To Non-Playable Character
  • Multiplayer Application  of Virtual Reality Flood Simulation
  • Automated Voice Recognition Tajwid Checking System
  • NPC Based Language Learning in Immersive Environment
  • Japanese Mastery:  Japanese Characters with Beginners with Handwriting Recognition
  • Augmented Reality Science Learning Cards Mobile App
  • Autiheart: Navigating Emotions Game
  • Interactive Folklore Storytelling App with Voice Recognition 
  • Real-Time Group Tracking Application
  • Virtual Reality of First Aid Training on Soft Tissue Injuries with First Responders
  • Educational Game: Fun Run with Math Year One
  • Tasbeehtally: Your Dhikr Companion using Speech Recognition
  • Interactive Game of Folklore Stories: Legend of Mahsuri
  • AR Visualization of Chemical Reactions on The Periodic Table
  • Virtual Shoe Closet: A Camera-Based Sneakers Shopping App
  • Immersive Game-Based Learning with Programming Language Through Visualization
  • “Whispers of The Past: Our Cultural Narrative” Interactive Storytelling on Sabah Intangible Cultural Heritage
  • Campus Indoor Navigation using Augmented Reality
  • Facial Emotion Detection with Autistic Children using CNN
  • Mango Leaf Disease Recognition using CNN
  • An Educational Game with High School Physics
  • Flameguard: Interactive Game with Fire Emergency Preparedness
  • Exploring Malaysian History Through Immersive Game-Based Learning
  • Diary Atok: Exploring Malay Cuisine Through Interactive Games
  • Barista Bliss: A Platinum Café Game Simulation
  • Gamification: Digital Audio Workstation 
  • Aroma: Local Cuisine Exploration 
  • Optical Mark Recognition with MCQ Grading
  • Dermatology Skin Image Analysis with Uitm Students using CNN
  • AI-Powered Skin Health Care App with Face Scanning with Women
  • Automated Generation of Ingredient Inwithmation From Malay Food Images
  • Katakana Quest Game
  • JPJ Simulation Test Driving Game
  • Rhythm Game: Rhythmic Fusion
  • Twisted Fairy Tales using AI
  • Mobile Application Interactive Storytelling: History of Melaka 
  • Uitm Bus Live Tracking with Visualization using GPS
  • AI Spelling Tutor System with Children
  • Kid’s Perwithmance Tracker using Mobile App
  • Yalla Hajj: Hajj Guidance with Muslim Pilgrims’ Mobile App using Storytelling Approach
     

For Examiner (FYP)

FYP

ELEMENTSDESCRIPTIONS
Title– Working title that clearly reflects the project.
– Should put attribute related.
Introduction– Explained the background of the project clearly.
– Describe the research background properly and lead to problem statement.
Problem statements– Well defined problem statement.
– Provides exceptionally clear context supporting rationale for project;
– A clear statement of why the project is needed.
– Latest citation in problem statements (less in 5 years).
Objective– Specific, achievable, measurable, realistic and timeliness objectives.
– Objective 1 should contain to study/examine/ certain algorithm/technique used in the project.
– Objective 2 develop with the technique used. Must mention the technique used.
– Objective 3 functionality test.
– All objective must have relationship.
Scope– Scope in details, user, platform, datasets.
Literature review– Thorough review of relevant and empirical sources, citing seminal works in the field.
– Explain the review about algorithm/method related to the project.
– Literature review must have many citations and every page must have citation.
– Technique explained.
– Similar work with citation and comparison.
Methodology– Highly reflects the following elements: Approach; Methods; Design and Deliverables
– Explain the chosen method in methodology and result how you use that method.
– Must explain the details about the method or algorithm.
– Need to start with use case, flowchart, pseudocode, interface, ERD and etc.
– Preferable to put research/project framework.
Result and discussion– Explain the technique and how it was implemented.
– Put all the output from the project and discuss.
– Explain the result clearly. Functionality test is mandatory to be conducted.
Conclusion– Conclusion mention all objective achieved or not.
– Describe the limitation.
– Explain about the future works.
Citation and reference– All citation should be available in reference.
– Right citation formatting.
– FYP must more than 15 citations. More is better with the latest citation (within 5 years)